A mine bursting on Omaha Beach as Rangers run for the sea wall under the bluff

The longest morning · 6 June 1944

Above &Beyond

Four hundred yards of open sand.
Every gun on the bluff. Get off the beach.

Actual gameplay · Omaha Beach

See it in motion

Watch
the trailer.

Thirty seconds, captured in the game.

Sector Dog Green

Nobody stops
on the sand.

You are a lieutenant with Charlie Company, Second Rangers, in a landing craft bound for the western end of Omaha. The ramp drops at 0630 and from there it is one long morning: the beach, the wire, the bluff and the guns above it.

Sgt. Hollis, Cpl. Doyle and Pfc. Ruiz go with you. Your orders are to find the casemate with the 88 that commands the Vierville draw, destroy it, take the village and hold the crossroads until the armor comes up.

Free to playPlays in your browserNine chaptersNothing to install
Actual gameplay: the bluff above Omaha Beach with its bunkers, trenches and beach obstaclesOmaha Beach

From the boat
to the crossroads.

The Boat, the Wire, the Crest, the Counterattack, the Casemate, the Bocage, Vierville, the Panzer and the Crossroads. One unbroken mission, and you can start from any chapter on the menu.

  • Recruit, Soldier or Medal of Valor
  • Checkpoints as you go
  • Rebind every key

Three things stand between you and the bluff

Land, breach
and take the gun.

The ramp of the landing craft down in front of the beachLand

Clear
the ramp.

The coxswain can’t get you any closer. Run for the steel, wait for the gun to swing and keep moving.

Shift to sprint, and don’t stop.

A bangalore torpedo blowing a gap in the wireBreach

Blow
the wire.

Find the engineer who went down with the bangalore, shove it under the wire and get clear.

Then follow the white tape through the mines.

German soldiers in the concrete rooms of the casemateDestroy

Inside
the casemate.

Fight down the corridors to the gun room, plant charges on the 88 and its shells, and run for the tunnel.

The fuse is already lit.

First person behind a firing MG 42 at the edge of a field

Man the gun.

When they come back across the field, get on the MG 42 in the rear trench and break the counterattack.

Watch the barrel. Hold the trigger too long and it jams while it cools.

One long day

Beach, bluff
and bocage.

The morning starts in the surf and ends in the evening light at a crossroads south of the village.

Rangers crossing the beach past a burnt-out Sherman
Omaha Beach, the crest, the bocage and Vierville.
The last stand

Hold
the crossroads.

First a sniper in the church tower, then a Panzer down the main street. Take the bazooka, then dig in and hold until the Shermans come up.

A Panzer in the distance at the far end of the village street
The Panzer
First person on a machine gun at the crossroads
The crossroads

First person, with your squadActual gameplay

One tab, one morning

A mission
to play.

The whole game runs right here in your browser, with nothing to install. Finish and the War Department writes your citation.

WASD
Move
Click
Fire
Right click
Aim
Shift
Sprint
C
Crouch
G
Grenade
Chrome, Safari, Edge & FirefoxKeyboard & mouse requiredRebind every key in Options
The top secret field dossier with a map of the landing
Your orders
The War Department citation and medal
Your citation

6 June 1944

Get off
that beach.

Get Above & Beyond free.
Play in your browser.