ScoutFind them
before they find you.
Raise the binoculars from a hilltop, zoom in on a camp and tag the mercenaries so they show on your radar.
B for binoculars.

A first-person island shooter
Two islands. One wrecked carrier.
A lot of mercenaries in between.
Actual gameplay · Wreck Bay
See it in motion
Thirty seconds, captured in the game.
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Chapter one: Landfall
You wake in a flooded wartime bunker under a jungle hill, with a machete, a pistol and a satellite phone that will not stop ringing. On the other end is Dr. Elias Marr, and he wants you on the wrecked carrier across the water.
Between you and it are two tropical islands, a walled outpost and the mercenaries of Black Reef Security. Sneak past them, scout them from the hills or shoot your way through.
Tawa and MokaraThe whole chapter is one open stretch of sea and land. Palms bend in the wind, the surf runs up the sand, a waterfall drops into a pool behind the camp, and you can wade, swim or drive between it all.
Three ways through
ScoutRaise the binoculars from a hilltop, zoom in on a camp and tag the mercenaries so they show on your radar.
B for binoculars.
SneakCrouch, go prone and lean round corners. Your radar shows how visible you are and how alert they are.
C to crouch, Z to go prone.
FightA machete, a big-bore pistol, an automatic carbine and frag grenades. Sound the alarm and a truck of reinforcements comes up the road.
Click to fire, right-click to aim.

Press M for a survey map of both islands with your position and your objective. Dr. Marr talks you through each step, and every word is on screen as text.
Checkpoints save your progress as you go, and there are three difficulty levels.
One chapter, played start to finish: out of the bunker, through the cove camp, across the channel, into the outpost and on to the carrier.

Every stop on the way
From the first daylight at the lookout to the flight deck of the wreck, the islands are built to be explored.

Your first sight of the cove.

Stilt huts and four men on the sand.

A boathouse over clear water.

Binoculars, and a view of everything.

Wade the sandbar to Mokara.

The quiet way in.

A truck, a buggy and a way out.

The Tenkai, hard aground.

Rust, planks and open sky.
Every screenshot on this page is captured in the game. Select one for a closer look.
The mercenaries walk routes, talk to each other, hear gunfire and come looking. Patrol boats circle the bays and a gunship flies the channel.


First person, single playerActual gameplay
The whole game is a single HTML file. Play it right here in your browser, or download a copy and it works offline.


The tide is in
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